En 1989 Atari finalmente creo uno de sus primeros movimientos inteligentes, una videoconsola portatil financiada por una compañia de videojuegos lladamada EPYX. Esta fue la Portable Color Entertainment System que fue conocida como Atari LYNX.
La maquina fue impresionante,un sistema 6502 a 16Mhz con hardware para hacer scrolling y zooming, sonido excelente y lo mas importante que era facil de proramar por red usando un programa llamado COM-LYNX para cerca de 8 Lynx en modo interconexion juntas para modo multijugador.
Technical Specifications:
Mikey (16-bit custom CMOS chip running at 16MHz)
- MOS 65C02 processor running at up to 4MHz (~3.6MHz average) 8-bit CPU,
16-bit address space -
Sound engine 4 channel sound 8-bit DAC for each channel (4 channels x 8-bits/channel = 32 bits commonly quoted) Atari reports the range is "100Hz to above the range of human hearing"; spectrum analysis shows the range may go as low as 32Hz. Stereo with panning (mono for original Lynx)
- Video DMA driver for LCD display 4096 color (12-bit) palette 16 simultaneous colors (4 bits) from palette per scanline (more than 16 colors can be displayed by changing palettes after each scanline) - System timers - Interrupt controller - UART (for ComLynx) - 512 bytes of bootstrap and game-card loading ROM
Suzy (16-bit custom CMOS chip running at 16MHz)
- Blitter (bit-map block transfer) unit
- Graphics engine Hardware drawing support Unlimited number of high-speed sprites with collision detection Hardware high-speed sprite scaling, distortion, and tilting effects Hardware decoding of compressed sprite data Hardware clipping and multi-directional scrolling Variable frame rate (up to 75 frames/second) 160 x 102 "triad" standard resolution (16,320 addressable pixels) (A triad is three LCD elements: red, green, and blue) Capability of 480 x 102 artificially high resolution
- Math co-processor Hardware 16-bit multiply and divide (32-bit answer) Parallel processing of single multiply or divide instruction
The Lynx contains 64K (half a megabit) of 120ns DRAM. Game cards currently hold 128K (1 megabit) or 256K (2 megabits) of ROM, but there is a maximum capacity of up to 2 megabytes (16 megabits) on one game card. In theory, this limit can be exceeded with extra bank-switching hardware in the card. Most Lynx game cards are 128K ROMs. Three games are on 512K ROMs: NINJA GAIDEN 3, PIT FIGHTER, and JIMMY CONNORS TENNIS.
Aqui os dejo unas capturas de la emulacion y mas abajo todo lo que necesitais :


Bajarte el emulador del Lynx : http://homepage.ntlworld.com/dystopia/download.htm
Roms del Atari Linx : http://www.atariage.com/system_items.html?SystemID=LYNX&ItemTypeID=ROM